Min-maxing has a history of controversy among players and game designers. Game designers may dislike min-maxing because it discourages variety in play through extreme specialization. It can also 'break' the difficulty balance of a game--making parts of a game too easy or too hard--since games are usually tuned with the goal of providing a reasonable and thus enjoyable level of challenge throughout for all normal character builds.
A min-maxed character build can often puncture the intended equilibrium of difficulty by being unreasonably good at one thing and unreasonable bad at many others.
Furthermore, if the one thing that a min-maxed character is good at is overall more useful e. Game designers often attempt to limit the success of min-maxing by including challenges in their games that cannot all be met by any one specialized character build or by incorporating limits into the rules of character building to prevent overspecialization e.
Game designers may also dislike min-maxing by players if it means the player sees their character in starkly mechanical terms rather than as a fictional person. As a result, a min-maxing player may be less likely to roleplay their character or to engage with the game's story or other characters in a way reasonable for an imagined inhabitant of the game world.
This is because of the reasons mentioned above, with a min-maxed character potentially vastly overshadowing their peers in their area of expertise, being poorly suited to roleplaying, and disrupting the game's balance. On the other hand, to players who primarily see and enjoy games as creative optimization problems, min-maxing is the only fun way to play games.
Over time, videogames have grown more accepting of min-maxing in general and game design has improved to better account for min-maxing by players. Games such as Diablo III , embrace min-maxing as a core part of its gameplay loop.
Just as there are many reasons why people are perfectionists at, say, work, there are just as many reasons why someone would embrace to the min-max mentality.
A min-maxed character build can often puncture the intended equilibrium of difficulty by being unreasonably good at one thing and unreasonable bad at many others. Furthermore, if the one thing that a min-maxed character is good at is overall more useful e. Collectible card games. Why is min maxing bad? Is min maxing fun? What does minimum and maximum mean in math? What is DND min max?
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